Dynamic league modeling tool design for a video game developer
- Location
- Quebec, Canada
- Year
- 2018
- Engagement
- Profitability Improvement: Reporting & Automation
Founder had created a multi-team online game and had developed a league to further increase audience. Matches and teams needed to be scheduled in advance for both regular season and tournaments. A short-term flexible model was required, which would enable transfer of logic into game development.
Our team assessed parameters including number of teams in league and in each game, number of matches, and type of elimination for both tournaments and playoffs. We created model that included these and other variables which could be changed to re-run the model.
Measurable impact
120
Tool could manage 120 teams and up to 8 teams playing in each match, and had three options for elimination
Technology
Measurable impact
6 mo
Successfully used for client for 6 months until integrated fully into the game for direct match scheduling
Technology
Measurable impact
20%
20% engagement increase among active users
Technology