Technology
Technology

Dynamic league modeling tool design for a video game developer

Location
Quebec, Canada
Year
2018
Engagement
Profitability Improvement: Reporting & Automation
The problem

Founder had created a multi-team online game and had developed a league to further increase audience. Matches and teams needed to be scheduled in advance for both regular season and tournaments. A short-term flexible model was required, which would enable transfer of logic into game development.

Our approach

Our team assessed parameters including number of teams in league and in each game, number of matches, and type of elimination for both tournaments and playoffs. We created model that included these and other variables which could be changed to re-run the model.

Case study figure

Measurable impact

120

Tool could manage 120 teams and up to 8 teams playing in each match, and had three options for elimination

Technology

Measurable impact

6 mo

Successfully used for client for 6 months until integrated fully into the game for direct match scheduling

Technology

Measurable impact

20%

20% engagement increase among active users

Technology

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